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	<title>Comments for wu-media lab</title>
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	<pubDate>Fri, 30 Jul 2010 16:53:17 +0000</pubDate>
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		<item>
		<title>Comment on Android ImageLoader - load images sequencially in the background by Stu</title>
		<link>http://wu-media.com/2009/06/android-imageloader-load-images-sequencially-in-the-background/comment-page-1/#comment-14943</link>
		<dc:creator>Stu</dc:creator>
		<pubDate>Mon, 19 Jul 2010 03:30:37 +0000</pubDate>
		<guid isPermaLink="false">http://wu-media.com/?p=110#comment-14943</guid>
		<description>I made queue a bit simpler, by assuming args are not null, also you can use generics throughout:

	public void queue(ImageView image, String url, boolean cache) {
		Iterator  it = queue.iterator();
		if (it.hasNext()) {
			Group group = (Group) it.next();
			group.image = image;
			group.url = url;
			it.remove();
		}

One problem is that you can run out of memory if you use a lot of images, it'd probably be worth caching them to files instead.
		queue.add(new Group(image, url, null, cache));
		loadNext();
	}</description>
		<content:encoded><![CDATA[<p>I made queue a bit simpler, by assuming args are not null, also you can use generics throughout:</p>
<p>	public void queue(ImageView image, String url, boolean cache) {<br />
		Iterator  it = queue.iterator();<br />
		if (it.hasNext()) {<br />
			Group group = (Group) it.next();<br />
			group.image = image;<br />
			group.url = url;<br />
			it.remove();<br />
		}</p>
<p>One problem is that you can run out of memory if you use a lot of images, it&#8217;d probably be worth caching them to files instead.<br />
		queue.add(new Group(image, url, null, cache));<br />
		loadNext();<br />
	}</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Android ImageLoader - load images sequencially in the background by Jonathan</title>
		<link>http://wu-media.com/2009/06/android-imageloader-load-images-sequencially-in-the-background/comment-page-1/#comment-14906</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Tue, 13 Jul 2010 01:43:40 +0000</pubDate>
		<guid isPermaLink="false">http://wu-media.com/?p=110#comment-14906</guid>
		<description>How I can get ImageLoader into Hashmap which add into ArrayList? SimpleAdapter load ArrayList for ListView.</description>
		<content:encoded><![CDATA[<p>How I can get ImageLoader into Hashmap which add into ArrayList? SimpleAdapter load ArrayList for ListView.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Extracting font glyphs from SWF and Drawing with them by Diesel</title>
		<link>http://wu-media.com/2009/05/extracting-font-glyphs-from-swf-and-drawing-with-them/comment-page-1/#comment-12919</link>
		<dc:creator>Diesel</dc:creator>
		<pubDate>Fri, 28 May 2010 08:32:14 +0000</pubDate>
		<guid isPermaLink="false">http://wu-media.com/?p=19#comment-12919</guid>
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]]></content:encoded>
	</item>
	<item>
		<title>Comment on Extracting font glyphs from SWF and Drawing with them by Dagomar</title>
		<link>http://wu-media.com/2009/05/extracting-font-glyphs-from-swf-and-drawing-with-them/comment-page-1/#comment-11031</link>
		<dc:creator>Dagomar</dc:creator>
		<pubDate>Sun, 02 May 2010 14:16:51 +0000</pubDate>
		<guid isPermaLink="false">http://wu-media.com/?p=19#comment-11031</guid>
		<description>Hey du echt interessanten Weblog hast du. Ich selber hab auch schon länger eine eigene Seite hochgeladen,  eine Suchmaschine. Momentan noch zu finden auf beta.jerome.de . Währe schön von dir wenn du mir sagst wie du sie findest bzw. was noch doof daran ist. Ein Redesign kommt erst im laufe des Tages noch dazu. Dankeschön - 345zhf4</description>
		<content:encoded><![CDATA[<p>Hey du echt interessanten Weblog hast du. Ich selber hab auch schon länger eine eigene Seite hochgeladen,  eine Suchmaschine. Momentan noch zu finden auf beta.jerome.de . Währe schön von dir wenn du mir sagst wie du sie findest bzw. was noch doof daran ist. Ein Redesign kommt erst im laufe des Tages noch dazu. Dankeschön - 345zhf4</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Extracting font glyphs from SWF and Drawing with them by sergey</title>
		<link>http://wu-media.com/2009/05/extracting-font-glyphs-from-swf-and-drawing-with-them/comment-page-1/#comment-5739</link>
		<dc:creator>sergey</dc:creator>
		<pubDate>Thu, 18 Mar 2010 22:17:02 +0000</pubDate>
		<guid isPermaLink="false">http://wu-media.com/?p=19#comment-5739</guid>
		<description>exelent but doesn't works with cyrilic

got this problem:

TypeError: Error #1010: ... terms are not inited or has null value
	at wumedia.text::DynamicText$/measureLines()
	at wumedia.text::DynamicText$/write()
	at TestFive3D/init()
	at TestFive3D()</description>
		<content:encoded><![CDATA[<p>exelent but doesn&#8217;t works with cyrilic</p>
<p>got this problem:</p>
<p>TypeError: Error #1010: &#8230; terms are not inited or has null value<br />
	at wumedia.text::DynamicText$/measureLines()<br />
	at wumedia.text::DynamicText$/write()<br />
	at TestFive3D/init()<br />
	at TestFive3D()</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Extracting vector from SWFs, writing and now drawing with them by speedGuy</title>
		<link>http://wu-media.com/2009/05/extracting-vector-from-swfs-writing-and-now-drawing-with-them/comment-page-1/#comment-4935</link>
		<dc:creator>speedGuy</dc:creator>
		<pubDate>Fri, 12 Mar 2010 00:38:37 +0000</pubDate>
		<guid isPermaLink="false">http://wu-media.com/?p=84#comment-4935</guid>
		<description>Have you considered updating this library for Flash 10?

Doing the actual VectorText.write() takes about as much time as the flash player takes to do the actual rendering.

I'm guessing that if you used the Flash 10 GraphicsPath object for storing the ShapeRecord, instead of the list of Edge classes, it will be much more efficient to transform it during write().

This is because the ShapeRecord has only two vectors -- the command and data.  The command has the drawTo, curveTo, and moveTo information.  This never gets transformed.  The data contains a continuous list of x,y co-ordinates, in a Vector..  It is an easy job to iterate over the whole data vector with a scale and offset (and rotation if need be).

Doing this would also greatly reduce the number of objects within the ShapeRecord.  The Arial ASCII glyphs that I checked did not use any Fill objects.  Therefore the ShapeRecord could consist of only two fields -- the bounds, and GraphicsPath for most cases.  Only in strange cases would there be an interleaved array of FillStyle and GraphicsPath.

What do you think?</description>
		<content:encoded><![CDATA[<p>Have you considered updating this library for Flash 10?</p>
<p>Doing the actual VectorText.write() takes about as much time as the flash player takes to do the actual rendering.</p>
<p>I&#8217;m guessing that if you used the Flash 10 GraphicsPath object for storing the ShapeRecord, instead of the list of Edge classes, it will be much more efficient to transform it during write().</p>
<p>This is because the ShapeRecord has only two vectors &#8212; the command and data.  The command has the drawTo, curveTo, and moveTo information.  This never gets transformed.  The data contains a continuous list of x,y co-ordinates, in a Vector..  It is an easy job to iterate over the whole data vector with a scale and offset (and rotation if need be).</p>
<p>Doing this would also greatly reduce the number of objects within the ShapeRecord.  The Arial ASCII glyphs that I checked did not use any Fill objects.  Therefore the ShapeRecord could consist of only two fields &#8212; the bounds, and GraphicsPath for most cases.  Only in strange cases would there be an interleaved array of FillStyle and GraphicsPath.</p>
<p>What do you think?</p>
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	</item>
	<item>
		<title>Comment on Android ImageLoader - load images sequencially in the background by Sasikumar</title>
		<link>http://wu-media.com/2009/06/android-imageloader-load-images-sequencially-in-the-background/comment-page-1/#comment-4834</link>
		<dc:creator>Sasikumar</dc:creator>
		<pubDate>Thu, 11 Mar 2010 12:07:26 +0000</pubDate>
		<guid isPermaLink="false">http://wu-media.com/?p=110#comment-4834</guid>
		<description>Its Cool :)</description>
		<content:encoded><![CDATA[<p>Its Cool <img src='http://wu-media.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Android ImageLoader - load images sequencially in the background by Sasikumar</title>
		<link>http://wu-media.com/2009/06/android-imageloader-load-images-sequencially-in-the-background/comment-page-1/#comment-4832</link>
		<dc:creator>Sasikumar</dc:creator>
		<pubDate>Thu, 11 Mar 2010 12:06:05 +0000</pubDate>
		<guid isPermaLink="false">http://wu-media.com/?p=110#comment-4832</guid>
		<description>Thanks for sharing this code !... Its working cool!..</description>
		<content:encoded><![CDATA[<p>Thanks for sharing this code !&#8230; Its working cool!..</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Extracting font glyphs from SWF and Drawing with them by Flastar &#187; Текст через graphics</title>
		<link>http://wu-media.com/2009/05/extracting-font-glyphs-from-swf-and-drawing-with-them/comment-page-1/#comment-3367</link>
		<dc:creator>Flastar &#187; Текст через graphics</dc:creator>
		<pubDate>Tue, 02 Mar 2010 11:00:17 +0000</pubDate>
		<guid isPermaLink="false">http://wu-media.com/?p=19#comment-3367</guid>
		<description>[...] как-то стало неловко и я пошел искать как это делатся) Нашел Тут решен вопрос и для graphics, и для graphics3D (Five3d), Papervision3d [...]</description>
		<content:encoded><![CDATA[<p>[...] как-то стало неловко и я пошел искать как это делатся) Нашел Тут решен вопрос и для graphics, и для graphics3D (Five3d), Papervision3d [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on Extracting font glyphs from SWF and Drawing with them by admin</title>
		<link>http://wu-media.com/2009/05/extracting-font-glyphs-from-swf-and-drawing-with-them/comment-page-1/#comment-682</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 08 Feb 2010 10:58:29 +0000</pubDate>
		<guid isPermaLink="false">http://wu-media.com/?p=19#comment-682</guid>
		<description>VectorText.extractFont takes any ByteArray including the that of the current swf.

VectorText.extractFont(root.loaderInfo.bytes);</description>
		<content:encoded><![CDATA[<p>VectorText.extractFont takes any ByteArray including the that of the current swf.</p>
<p>VectorText.extractFont(root.loaderInfo.bytes);</p>
]]></content:encoded>
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